Equipment losses

OEE

Carve one shift

Planned production time is fixed at 400 min, ideal cycle at 3.0 s.

OEE
74.5%
Availability
85.0%
Performance
90.0%
Quality
97.4%

298 of 400 planned minutes were fully productive.

0.850 × 0.900 × 0.974 = 74.5%

OEE is the share of planned production time an asset spent making good units at its design speed. Multiply Availability by Performance by Quality to get it. On one eight-hour shift on a filling line, 298 of 400 planned minutes survived all three, so OEE is 74.5%.

Matthew SavasFounder of Kaizumi. Reviewed 17 August 2026.

The multiplication

Why 90% × 90% × 90% is 73% OEE

If you have three scores of 90%, your overall result is not 90%. It is 72.9%. That is because OEE multiplies the three numbers together. Each loss reduces what is left from the step before it.

OEE stands for Overall Equipment Effectiveness. It tracks how well one piece of equipment ran over one span of time. It looks at three questions:

  1. Availability: Did the machine run when you planned to run it?
  2. Performance: When it was running, did it run as fast as it was designed to run?
  3. Quality: How much of the output met standards on the first try?

Imagine your equipment is running for 90% of your planned time. While running, it operates at 90% of its ideal speed. And 90% of what it produces is good. On its own, each of those three numbers looks acceptable.

Each factor
90.0%
Their average
90.0%
OEE
72.9%
Do not average the three factors.

Average them and you get 90. Multiply them and you get 72.9. Each factor divides by what the factor before it left, not by the whole shift, so the losses stack.

Why three factors of 90 percent give an OEE of 72.9 percentFour horizontal bars drawn to scale. Planned time is 100 percent. Availability at 90 percent leaves 90. Performance at 90 percent of that leaves 81. Quality at 90 percent of that leaves 72.9. Each factor keeps a share of what the factor above it handed over, so the losses compound instead of averaging.Planned time100%× Availability 90%90%× Performance 90%81%× Quality 90%72.9%
Each bar keeps a share of what the bar over it handed on. Nothing counts twice. The losses just stack.

You can see this clearly if you follow the minutes. Out of 100 planned minutes, Availability leaves you with 90 minutes of run time. Performance keeps 90% of those 90 minutes, which is 81 minutes. Quality keeps 90% of those 81 minutes, which leaves 72.9 minutes.

No single factor lost more than ten points. Together they put the result seventeen points below 90%.

In real operations, the three factors are rarely identical. Here is how a real eight-hour shift on a filling line looked.

Availability
85.0%
Performance
90.0%
Quality
97.4%
OEE
74.5%

When you multiply 85.0% by 90.0% by 97.4%, you get 74.5%. Two of those three numbers would pass a review on their own. The combined score still sits ten and a half points below the 85% mark that people call world class.

This is why OEE is useful. It shows how small losses across different areas combine into a larger total loss.

The shift ledger

Where OEE goes in 480 minutes

It helps to think of OEE as an account of your time. You start with the total minutes on the shift clock. Then you subtract losses step by step until you are left with only the minutes that produced good output at full speed.

Here is an eight-hour shift on a filling line, totaling 480 minutes. You can apply the exact same breakdown to a CT scanner in a hospital, a sorting machine in a warehouse, or a document processing system in an office. Only the names of the cuts change.

CutMinutesWhat is left
The shift on the clock480
Breaks30450
Hours with no demand50400 planned production time
Breakdowns and changeovers60340 run time
Speed loss and short stops34306 net run time
Rejects8298 fully productive
One 480-minute shift carved into the six buckets that make up OEEA single bar of 480 minutes drawn to scale, cut left to right into breaks 30 minutes, no scheduled demand 50 minutes, availability loss 60 minutes, performance loss 34 minutes, quality loss 8 minutes, and 298 fully productive minutes. Breaks and no-demand time sit outside the OEE denominator; planned production time is the remaining 400 minutes. OEE is 298 divided by 400, which is 74.5 percent.Outside the denominatorPlanned production time — 400 minBreaks 30No demand 50Availability loss 60Performance loss 34Quality loss 8Fully productive 298OEE = 298 ÷ 400 = 74.5%30 + 50 + 60 + 34 + 8 + 298 = 480
The same 480 minutes, drawn to scale. The two dashed blocks never enter the sum. The three grey blocks are the losses OEE charges to the asset.
The ledger has to close.

30 + 50 + 60 + 34 + 8 + 298 = 480. Every minute of the shift sits in one bucket and one only. If your own ledger does not close, you are counting a loss twice or missing it. That is a bookkeeping fault, not an equipment fault.

To build this record for your own equipment, you need four basic pieces of information:

  1. The planned start and end time of the shift.
  2. The duration of every downtime stop.
  3. The total number of units produced.
  4. The number of good units that passed quality checks.

A supervisor can collect all four during one shift with a clipboard.

Notice that the first two items in the table are removed before calculating OEE. Scheduled breaks and periods with no work scheduled are not equipment problems. If you counted them against the machine, your score would not tell you anything useful about how the machine actually ran. That one decision moves the final number more than any other choice you make.

How the three OEE factors nest

Here is how the three factors work out from the table:

  • Availability is 340 ÷ 400 = 85.0%.
  • Performance is 306 ÷ 340 = 90.0%.
  • Quality is 298 ÷ 306 = 97.4%.

Notice the numbers in the fractions: the top number of one fraction becomes the bottom number of the next fraction. When you multiply them together, those middle numbers cancel out:

340/400 × 306/340 × 298/306 = 298/400

This leaves you with 298 divided by 400, which equals 74.5%. Multiplying the three factors gives you the exact proportion of planned time that was fully productive. That is why you multiply these numbers rather than averaging them.

OEE = A × P × Q = 298 ÷ 400 = 74.5%
A
Availability. Run time ÷ planned production time. Here 340 ÷ 400 = 85.0%. It carries breakdowns and changeovers.
P
Performance. (Ideal cycle time × total count) ÷ run time. Here 306 ÷ 340 = 90.0%. It carries speed loss and short stops.
Q
Quality. Good count ÷ total count. Here 5,960 ÷ 6,120 = 97.4%. It carries defects and start-up scrap.
400
Planned production time, in minutes. The shift, minus breaks, minus time you never meant to run.
298
Fully productive minutes. Good count × ideal cycle time. The only minutes all three factors let through.

The short OEE formula

You can also calculate OEE directly in one step without working out the three individual factors first.

Take the total number of good units produced and multiply by the ideal cycle time. Then divide that by the total planned production time.

In our example, 5,960 good units multiplied by an ideal cycle time of 3.0 seconds gives 17,880 seconds of productive work. The planned time of 400 minutes equals 24,000 seconds. Dividing 17,880 by 24,000 gives 74.5%. It gives the exact same result because it uses the same underlying data.

Five raw inputs drive every number in this example:

  • Planned production time: 400 minutes
  • Unplanned downtime: 60 minutes
  • Ideal cycle time: 3.0 seconds per unit
  • Total units produced: 6,120
  • Good units produced: 5,960

The six big losses behind OEE

FactorThe two losses it carriesWhere to take it next
AvailabilityBreakdowns; setup and changeoverChangeover and SMED
PerformanceShort stops and idling; slow runningMinor stops and speed loss
QualityDefects in the process; start-up scrapFirst-pass yield and the six big losses
A Performance over 100% is an input error.

It means the ideal cycle time you divide by is slower than the asset really runs. Or nobody logged a stop. Fix the input. Cap the output at 100 and you hide the fault while your OEE stays wrong.

A man in an orange hard hat and blue high-visibility vest walks the aisle of a vehicle assembly line while operators in green vests work on a car body behind him.
A stop counts only if someone writes it down. Every minute in the ledger came from a log. Where people record stops by hand, the short ones go missing and OEE reads high.

If you adjust any of the five inputs, you will see how it affects the different factors. You can see this step by step in the interactive guide to OEE.

Interactive · try it on this page
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Denominators

OEE vs OOE vs TEEP

OEE, OOE, and TEEP all measure the exact same 298 productive minutes. The only difference between them is the total time you compare those productive minutes against.

The top number of the fraction stays the same. The bottom number changes depending on what scope of time you want to evaluate.

MetricWhat you divide byArithmeticResult
OEEPlanned production time, 400 min298 ÷ 40074.5%
OOEThe scheduled shift, 480 min298 ÷ 48062.1%
TEEPThe calendar day, 1,440 min298 ÷ 1,44020.7%
The same 298 productive minutes divided by three different clocksA calendar day of 1,440 minutes drawn to scale. Inside it sits the 480-minute scheduled shift, inside that the 400 minutes of planned production time, and inside that a solid block of 298 fully productive minutes. Three brackets show the three denominators: OEE divides 298 by 400 to give 74.5 percent, OOE divides 298 by 480 to give 62.1 percent, and TEEP divides 298 by 1,440 to give 20.7 percent.298 fully productive minutesCalendar day — 1,440 minutes, of which 960 were never scheduledOEE = 298 ÷ 400 = 74.5%OOE = 298 ÷ 480 = 62.1%TEEP = 298 ÷ 1,440 = 20.7%
One blue block of 298 productive minutes, held against three different spans. The gap between 74.5% and 20.7% is a scheduling choice, not an equipment fault.

Because of how they are calculated, these three metrics will always rank in the same order for any given machine: OEE will be the highest, followed by OOE, followed by TEEP. If you increase the total time in the denominator while keeping productive minutes the same, the percentage naturally goes down. If your OEE goes up while your TEEP stays unchanged, it means the machine ran better during the hours it was scheduled, but total output across the full day did not increase.

Each metric helps you answer a different practical question:

  • OEE tells you how effectively you used the time you actually intended to run. This is a maintenance and operations question that your team can address directly on the shift.
  • TEEP (Total Effective Equipment Performance) shows how much total capacity you have across all 24 hours of the day (1,440 minutes). In this example, the machine was not scheduled to run for 960 minutes of the day. No amount of maintenance work recovers those minutes. Check TEEP before deciding whether to buy additional equipment, because it shows how much unscheduled time is still available on the machines you already have.

Looking at both metrics gives a complete picture. A low OEE with a high TEEP means your machine is running frequently, but running poorly. A high OEE with a low TEEP means your machine runs very well when scheduled, but sits idle for most of the day. Those two problems need different fixes, and only one of them is a maintenance job.

Note that definitions of OOE (Overall Operations Effectiveness) can vary between organizations. In the table above, OOE divides productive time by the full scheduled shift, including breaks. Whenever you share an OOE or OEE number, always make sure everyone understands which total time you are using as the denominator. If someone tells you a line runs at 85 percent, ask what they divided by before you compare that number to anything.

How is OEE calculated?
Multiply Availability by Performance by Quality. On the filling-line shift that is 340 ÷ 400, times 306 ÷ 340, times 298 ÷ 306. The middle terms cancel, leaving 298 ÷ 400 = 74.5%. The method comes from Total Productive Maintenance, where it was built to expose the six big losses on one machine.
What counts as planned production time?
The scheduled shift, minus the time you never meant to run: breaks, meetings, and hours with no demand. On the filling line that is 480 minus 30 minus 50 = 400 minutes. Unplanned stops stay in, because they are what OEE is there to measure.
What is a good OEE score?
The 60% typical and 85% world-class figures are rules of thumb, not measured benchmarks. An asset running twelve changeovers a day cannot post the same honest number as one running a single product all week. Compare your asset to its own trend instead.
Why do the three OEE factors multiply instead of averaging?
Because each factor divides by the one before it. Average three factors of 90% and you get 90. Multiply them and you get 72.9. Only 72.9% of planned time survived all three, so 72.9 is the true answer.
What is the difference between OEE and TEEP?
The clock, not the method. Both count fully productive minutes. OEE divides by planned production time: 298 ÷ 400 = 74.5%. TEEP divides by every minute in the calendar day: 298 ÷ 1,440 = 20.7%.
What should I do if Performance comes out above 100 percent?
Fix an input, never the output. A Performance over 100% means the ideal cycle time you divided by is slower than the asset really runs, or nobody logged a stop. Cap the figure at 100 and you hide the fault while the OEE stays wrong.

Same score, two lines

What one OEE number hides

Two different production lines can have the exact same OEE score of 74.5%, while running in completely different ways. One of them scraps five and a half times as much material as the other.

Both lines ran the same product at the same hour. Both had 400 minutes of planned production time, an ideal cycle time of 3.0 seconds, and shipped 5,960 good units.

Line A — the shift carved in the ledger

Availability = 340 ÷ 400 = 85.0%
Performance = 306 ÷ 340 = 90.0%
Quality = 5,960 ÷ 6,120 = 97.4%
OEE = 0.850 × 0.900 × 0.974 = 74.5%

160 units rejected. 298 fully productive minutes.

Line B — same shift, same hour

Availability = 380 ÷ 400 = 95.0%
Performance = 342 ÷ 380 = 90.0%
Quality = 5,960 ÷ 6,840 = 87.1%
OEE = 0.950 × 0.900 × 0.871 = 74.5%

880 units rejected. 298 fully productive minutes.

Line B had only 20 minutes of downtime, while Line A had 60 minutes. Looking only at uptime, Line B seems much better.

However, Line B had to produce 6,840 units to get 5,960 good ones, scrapping 880 units. Line A only scrapped 160 units. Line B used 720 more units of raw material to deliver the exact same amount of finished product.

The overall OEE percentage alone cannot show you this difference. Quote OEE on its own and you lose the part that tells you what to work on next. That is why you should always look at Availability, Performance, and Quality together alongside the final OEE score.

Which OEE factor to fix first

Improving one factor will have a bigger effect on your total OEE than improving another, depending on where they currently stand.

Here is what happens if you improve each factor on Line A individually:

  • Improving Availability by five points (from 85.0% to 90.0%) raises OEE to 78.9%.
  • Improving Performance by five points (from 90.0% to 95.0%) raises OEE to 78.6%.
  • Improving Quality to a perfect 100% (a gain of 2.6 points from 97.4%) raises OEE to 76.5%.

A five-point gain in Availability adds 4.4 points to overall OEE. A five-point gain in Performance adds 4.1 points. Quality is already at 97.4%, so there are only 2.6 points available to gain, which adds at most 2.0 points to OEE.

As a general rule, focus your improvement efforts on the lowest factor first. A factor that is already near 100% offers very little room for overall gains.

Limits

What an OEE score cannot prove

OEE is a tool for identifying where equipment losses occur. It is not designed to measure individual employee performance.

 What the number provesWhat people read into it
ScopeHow much of one asset's planned time was fully productiveHow hard the crew worked
DiagnosisWhich factor sits furthest from its own ceilingA pass or fail against an 85% bar
ComparisonOne asset's trend, measured one way, over timeA league table across machines, shifts and sites
CauseThat you lost timeWhy you lost it

Target numbers are only general guidelines. The standard figures of 60% for a typical operation and 85% for world-class performance are rules of thumb. No published measurement stands behind them. They travel because they are easy to repeat.

A machine that requires twelve product changeovers per day will naturally have a lower OEE than a machine that runs the same product all week without stopping. If you compare those two machines directly, you are mostly measuring the difference in scheduling, not how well the equipment was maintained. The most meaningful comparison is tracking how a single machine performs against its own past record over time.

Manual logs often overestimate OEE. Paper logs usually show higher OEE scores than automated tracking systems. When operators record stops by hand, minor stops lasting only a few seconds or a minute often do not get written down. If your OEE score drops right after you install automated sensors, your equipment did not suddenly get worse; you simply started capturing the short stops that were previously missed.

Maximizing OEE on non-bottleneck machines can create waste. If you push a machine to 95% OEE when it is not the bottleneck in your process, it will simply produce work faster than the next step can handle. This leads to overproduction, which ties up space and working capital.

A very high OEE can also mean you have used up your spare capacity. When the bottleneck stops, you have nothing left to catch up with. Focus your OEE improvement on the bottleneck process. For non-bottleneck equipment, focus on reliability and uptime so it runs when needed; see MTBF.

Counting reworked items as good inflates the Quality score. The Quality factor is meant to measure items that are good on the very first pass. If an item comes off a process defective, gets repaired, and then passes inspection, it consumed extra time and capacity. If you count reworked units as good on the first pass, you hide both the defect rate and the time lost to rework. If your Quality factor never moves, check the counting rule before you congratulate anyone. For more on this, see first-pass yield and jidoka.

OEE was built to diagnose one machine.

Teams routinely run it as a plant-wide KPI, rolled up across assets that share nothing but a site. That is the misuse that makes people game it. A gamed OEE is worse than no OEE, because it survives review.

To take action on your findings, use the framework in Total Productive Maintenance to organize your improvement work, and review the six big losses to categorize and address specific causes of downtime.

Matthew Savas — Founder of Kaizumi. Published 17 August 2026, reviewed 17 August 2026.

The time decomposition here follows the standard six-big-losses model used in Total Productive Maintenance.