Field Guides

Lean, applied to your world

Practical, step-by-step how-to guides for putting Lean and continuous improvement to work in real settings — not generic theory.

Interactive explainers

23
InteractiveManufacturing

A3 Problem Solving: Watch an A3 Get Built

One A3, six weeks, five versions. Watch a real problem get written down wrong, questioned by a coach, erased, rebuilt from facts, and carried around the plant until everyone holds the pen — an interactive guide to A3 thinking, problem statements, and socialization.

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InteractiveManufacturing

Anatomy of a Work Cycle: Elements, Value-Add & Waste

A visual guide to breaking a manufacturing job into work elements, then x-raying each one into value-add, necessary non-value-add, and waste — shown on one real assembly cycle, with the live Time Observation Sheet to run your own study.

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InteractiveManufacturing

Balance the Line: How Work Gets Shared to Takt

An interactive guide to line balancing. Build a Yamazumi from a station’s work elements, drag work off the bottleneck until every bar sits under takt, watch the cars stop piling up, and see why some stations need a redesign, not another rebalance.

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InteractiveManufacturing

Batch vs. Flow: One Piece at a Time

A visual explainer on batch vs. one-piece flow — race two identical lines, watch a hidden defect spread, and see how flow cuts lead time, scrap, and floor space.

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InteractiveManufacturing

Build a Standardized Work Combination Table

An interactive guide to the SWCT — watch one operator work a four-machine cell while the chart of manual, machine, and walking time draws itself against takt, then step through it moment by moment in Manual mode.

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InteractiveAutomotive

China’s Car Industry Goes Global: 129 Brands, Record Exports, a New Transplant Wave

A data-driven visual story: the 129-brand domestic tournament, the neijuan price war, 18-month development cycles, exports past Japan’s 1985 record — and Chinese factories filling Ford, Mercedes, GM and Nissan plants abroad, mapped plant by plant.

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InteractiveManufacturing

Cycle Time vs Takt Time vs Lead Time

The three Lean clocks everyone confuses, made interactive. Feel takt as a demand drumbeat, watch cycle time fill a stopwatch, follow one order’s mostly-waiting lead time, then drag a five-station line into balance against takt.

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InteractiveManufacturing

Defect Classification: Where You Catch It Sets the Cost

A defect has no fixed cost — it is set by where you catch it. A visual guide to classifying defects (in-process, internal, external, market), the quality-information flow, and how the four classes become a control panel for quality.

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InteractiveManufacturing

Heijunka: Level the Mix

A visual explainer on production leveling — watch a lumpy batch schedule (AAA BBB CCC) reshuffle into a level mix (ABC ABC ABC) and see peak inventory and customer wait collapse, at the cost of more changeovers.

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InteractiveManufacturing

How a Toyota Assembly Plant Works

A visual journey through final assembly: takt time, standardized work element by element, andon and the team leader, kanban, the parts supermarket, and milk-run tugger routes — one system, one heartbeat.

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InteractiveManufacturing

How Kanban Actually Works: A Pull System You Can Run

A living pull-system simulation. Watch production kanban circulate through a three-stage line, flip it to push mode and watch WIP pile up, then run the experiments — card counts, demand rates, breakdowns — and size a loop with the kanban formula.

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InteractiveManufacturing

How to 5S a Workstation

A visual, step-by-step guide to 5S — Sort, Set in Order, Shine, Standardize, Sustain — shown on one real assembly bench. See what each step changes, who owns it, and how 5S makes problems visible.

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InteractiveManufacturing

How to Build a Yamazumi Chart

A visual, interactive guide to the operator balance chart — observe cycles, take the lowest repeatable time, stack work by zone against takt, then rebalance. Build your own in the embedded tool.

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InteractiveManufacturing

OEE, Explained by Carving Up a Shift

Overall Equipment Effectiveness made physical: take one 480-minute shift and carve out breakdowns, changeovers, minor stops, speed loss, and defects with live sliders while Availability × Performance × Quality multiplies down to OEE in a live waterfall — plus the six big losses, OEE vs TEEP, and the classic traps.

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InteractiveManufacturing

Parts Per Billion: Inside CATL’s Extreme Manufacturing

An interactive guide to CATL’s 极限制造: the claimed PPM→PPB defect-rate shift, a manipulable 3D battery cell and its micron tolerances, 6,800 quality checkpoints, 200 kaizens a week, the battery learning curve — and Northvolt as its control group. Sourced in English, Chinese and Japanese.

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InteractiveManufacturing

SMED: Quick Changeover Explained

A visual explainer on SMED / quick changeover — watch one machine changeover shrink from 35 minutes to 8 by separating internal from external setup, converting it, and streamlining the rest.

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InteractiveAutomotive

The 18-Month Car: How Chinese Automakers Halved Vehicle Development

A visual guide to the 18–24-month development cycle: simulation-first validation, OTA iteration, vertical integration and 121,600-engineer R&D machines — plus the human and supplier bill, and the 1980s Clark–Fujimoto mirror. Sourced in English, Chinese and Japanese.

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InteractiveManufacturing

The Five Whys: Run the Root Cause Investigation Yourself

Learn the Five Whys by running one. Walk Ohno’s canonical machine-overload chain, then take the marker: a packaging line has stopped, and at every level you choose the next “why” — while a coach catches the blame, solution-jumping, and abstractions that derail real investigations, and a fishbone assembles beside your chain.

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InteractiveHealthcare

The Gemba Walk in Healthcare: Walk a Hospital Unit Yourself

A first-person interactive guide to the gemba walk. Walk a med-surg unit as the leader: observe the work, choose what to say, earn or lose the staff’s trust, and leave with follow-ups — go-see, ask-why, show-respect, lived instead of listed.

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InteractiveManufacturing

The Hour-by-Hour Board: Run a Shift, Then Solve the Loss

An interactive guide to the hour-by-hour board (production analysis board). Run a real shift, watch the cumulative pace line open up the moment a problem hits, tag each miss as a quick fix or a contained loss, then follow the loss Pareto into a 5-Whys countermeasure and a daily management cadence.

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InteractiveManufacturing

The Mind on the Line: Why Assembly Is a Thinking Job

Assembly work is mental, not just physical. An interactive guide to the cognitive load of the line — reading, remembering, and combining work — and how simple, rhythmic, people-first process design takes that load back off.

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InteractiveManufacturing

Value Stream Mapping, Explained by Drawing One

An interactive guide to value stream mapping. Watch a current-state map of a machining plant assemble itself as you scroll — takt from demand, data boxes, inventory triangles, the push information flow that creates them, and the timeline ladder — then watch the future state collapse lead time from 16 days to 4.6.

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InteractiveHealthcare

Value-Stream Mapping a Patient Journey: Seven Hours for One Hour of Care

An interactive guide to value-stream mapping in healthcare. Follow one patient through an emergency department, build the current-state map with a cross-functional team, see why information is right only 17% of the time, and redesign the journey from seven hours to two.

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Manufacturing

10
11 min readManufacturing

How to Apply Poka-Yoke (Mistake-Proofing) in Manufacturing

A practical, example-driven guide to poka-yoke on a real production line — the three device types, where to place them, a worked station example, and the mistakes that quietly let defects through.

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11 min readManufacturing

How to Calculate and Use OEE in Manufacturing

A practical guide to making OEE actually drive improvement on a production line — defining honest planned time, splitting Availability, Performance, and Quality, and the mistakes that turn it into a vanity number.

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11 min readManufacturing

How to Create Standardized Work in Manufacturing

A practical guide to building standardized work on a real production line — takt time, work sequence, and standard WIP — written with operators, as the current best-known way and the baseline for kaizen.

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11 min readManufacturing

How to Do a Gemba Walk in Manufacturing

A practical guide to walking the floor like a leader, not an auditor — where to go, what to look for, the questions to ask, and what to do after, so the walk actually changes the work.

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11 min readManufacturing

How to Do a Time Study in Manufacturing

A practical, gemba-tested guide to running a time study on a real production line — breaking the job into elements, timing a steady operator across cycles, and using the lowest repeatable time to set a standard you can balance against.

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11 min readManufacturing

How to Run a SMED Changeover on a Production Line

A practical guide to cutting changeover time with SMED — separating internal from external setup, converting work off the stopped machine, and the mistakes that keep changeovers long.

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11 min readManufacturing

How to Use a Fishbone Diagram in Manufacturing

A practical, manufacturing-specific guide to the 6 Ms fishbone — sorting causes of a recurring defect or downtime, then drilling with 5 Whys to a root you can design out, not an operator to blame.

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11 min readManufacturing

How to Use Kanban in Manufacturing

A practical guide to running real kanban on a production floor — production vs. withdrawal cards, the supermarket, capping WIP by card count, and sizing cards from demand and lead time.

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11 min readManufacturing

How to Use Takt Time in Manufacturing

A practical guide to putting takt time to work on a real production line — setting honest available time, balancing stations, and the mistakes that quietly break the pace.

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11 min readManufacturing

Visual Management in Manufacturing

A practical guide to visual management on the plant floor — the display/control/system hierarchy, the 31-second test, tiered huddles, a worked audit, and the traps to avoid.

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Healthcare

4

Warehousing Distribution

2

Construction

1

Restaurant

1

Insurance

1